Website powered by
Lulu Wang
Lulu Wang
Illustrator and Concept Artist
Toronto, Canada

Summary

Illustrator and Concept Artist with work experience on creating 2D game assets and deciding visual direction through concept art. Demonstrates excellent visual story telling, character design, colour theory and composition in projects. Possesses a Bachelor Degree in Illustration and is highly fluent in Adobe Creative Cloud softwares (Photoshop, Illustrator, InDesign). Great team player and receives critique well. Able to push boundaries of digital storytelling to create unique clientele products.

Skills

Concept ArtEnvironment DesignIllustrationCharacter DesignCreature DesignVisual DevelopmentCostume DesignStorytellingComic Art

Software proficiency

After Effects
After Effects
Blender
Blender
Cinema 4D
Cinema 4D
Illustrator
Illustrator
Photoshop
Photoshop
SketchUp
SketchUp
InDesign
InDesign
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Animate
Animate
Rhino
Rhino

Productions

    • Mobile Game
      Robo Kid
    • Year
      2019
    • Role
      2D Game Artist
    • Company
      Sweet Cross Inc

Experience

  • Freelance Illustrator at Self Employed
    Toronto, CA
    January 2021 - Present

    • Provided client with wide range of preliminary designs

    • Produced purposeful concepts and detailed final renderings of characters, creatures and scenes

    • Created stylized backgrounds using 3D software like Rhino to aid in quickly producing the rendered visuals

    • Developed a multitude of assets with minimal client feedback Consistently adhered to all deadlines and schedules

    • Adapted to the art styles that the clients requested from tabletop RPGs to youtube creators and corporate advertisements

  • 2D Game Artist at Sweet Cross Inc
    Waterloo
    May 2018 - August 2018

    • Worked closely with project leads to develop concept artwork that establishes the visual language of the game

    • Designed and illustrated project defining artwork including: characters, backgrounds, colour palette, props and storyline

    • Produced icons, UI visuals and logos

    • Created still and animated graphics for in-game assets

    • Helped set standards and solve problems in the pipeline so assets could be created more efficiently